Older Indev saves may also have some data missing such as health , so instead a default value is used to allow conversion. It doesn't convert light data or any indev data such as skybox colour that isn't used in alpha save format.
It cannot check whether the block IDs are compatible with the version you are upgrading to. Deep worlds will not convert due to them being too tall. The world dimensions, type and theme are all up to you.
Some versions also have chests filled with almost every item in the game including some unobtainables so if you want extra blocks choose one of the versions where they are available.
Worlds are repopulated in Infdev regardless of the tag set. That means you will see more trees, ores and caves than you might expect.
If your world crashes when you load, you may have chunks with invalid IDs in that version probably old coloured cloths. If your world crashes upon opening a chest, you probably have invalid IDs in that chest again, probably coloured cloths. When loading the world for the first time, the world will take a while to be playable because it must recalculate the light data, as it is not converted with this tool.
Mobs will not load in versions before Infdev because they did not save again before then. The mobs will still be there after this version, so if you placed a block where a pig used to be it will suffocate in that block. Before Indev , torches' attachment depended on what blocks surround them. History Talk 0. Do you like this video?
Play Sound. The following is a list of the missing versions, sorted by development phase: Contents. AntVenom's video on the subject. TheMisterEpic's video on the subject. Universal Conquest Wiki. Internet Archive's 25th Anniversary Logo.
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