Download tomb raider 2 pc






















Following are the main features of Tomb Raider II that you will be able to experience after the first install on your Operating System. Click on the below button to start Tomb Raider 2 Free Download.

It is full and complete game. Just download and start playing it. We have provided direct link full setup of the game. It is an outstanding sequel to the famed game. Critically very praised for its gameplay.

Lots of levels and missions. The sequel of the year is here, and I've definitely put this one on top of my shopping list. Graphics are improved, with awesome lighting effects. Lara now has several new tricks to perform, from climbing, harpooning, gliding on pulleys and more! She can also drive vehicles to reach her goals. Probably the only letdown of this wonderful sequel is the lack of a whip for a weapon and Indiana Jones-style swinging.

Now, that would be perfect! One of the most influential characters in video game history has made her return. Get the marching band ready for the parade, because this game is what everyone has been waiting for. Actually, I think what we have is a case of the legend of Lara growing to mythical proportions — just about anything short of godliness is sure to be a letdown. Fortunately, the game comes close enough to satisfy, but in the end is just too damn hard to play.

This time around she is looking for the Dagger of Xian, which is claimed to have the power of the dragon. Of course she is not the only one looking for the Dagger. There are plenty of bad guys lurking around every corner, looking to stop her.

It is up to you to get Lara through Tibet, China, Venice, and a sunken ship. It is time to paint your shorts on, slide your spandex shirt over your ample figure, and head out into the unknown to kick some ass.

When the original Tomb Raider was released, I was one of the few people who was not sucked in by the hype. Sure, it was a good game, and it was revolutionary to have a female lead character, but it did have some flaws. I feel the same way about Tomb Raider II. I do like this game better than the original in some areas, while I wish they would have remained more true to the original in other areas. Everyone will have an opinion, but one thing will never be argued: Lara has definitely used some of her earnings to visit a specialized plastic surgeon, if you know what I mean.

Lara herself is one of the biggest overall improvements in the game. I don't mean this in a polygon-perversion sort of way, either. The developers did an outstanding job making Lara look, act, react, and feel like a real person.

This is an incredibly difficult task to pull off, and you can tell that this was a painstaking process to get right. I can just see the developers gathered round a monitor while someone was showing Lara pull herself up from a cliff. I bet they had to rework this animation hundreds of times before they were happy with it.

There is one animation in particular that really stood out and made me take notice. Lara is swimming around and finds a lever underwater. The lever is for opening a large, wooden door. Instead of just having Lara swim up and pull the lever, she actually swims up to the lever, turns her body sideways and braces herself with her legs against the wall.

Then, using the leverage and strength from her legs, she pushes off from the wall and pulls the lever. It was one of the most realistic-looking moves I have ever seen in a video game. Enough about Lara for a moment. Let's talk about the gameplay. For those of you who missed the original game, this game follows the same basic formula. You play from the third-person perspective with Lara always in the front and center screen.

You will climb, jump, swim, shoot and explore your way through tons of levels. Most of the levels are based on flipping switches and finding keys, which did get a bit old after a while. It is the old "flip this switch and unlock that door so you can flip another switch to unlock another door" type of game. That does oversimplify things, but it sums up a majority of your actions. Another thing that the developers need to be commended on is the level design.

The first level you encounter has you in a cave, which is where you spent most of your time in the original game. The first thing that came to mind was "lame, more caves. I got real tired of seeing caves in the first game and now I have to work through another game of caves. The caves make me feel like I am still just playing a game, and keeps it from being too realistic. When Lara started walking around buildings and such, it felt much more realistic.

The developers spent so much time making Lara act real, I am glad they took her out of a cave so the atmosphere was more realistic. Another cool new feature of Tomb Raider II is that you can now ride various vehicles.

The first you will encounter is a speedboat. When you jump into this thing and rev the engine, there is no sneaking up on anyone. Every time I went for a ride in it, I laughed and thought Tim Allen would be proud. Lara also gets to speed around on a snowmobile, which is a complete blast once you get the hang of driving it. I really only have two major complaints about the game. The first is the difficulty of the gameplay. I found myself stuck more times than I care to remember.

I didn't die often, but I got stuck frequently. I can appreciate the developers making the game more challenging, but I think they went a bit too far. One example that you will be faced with fairly early on is that you will have to throw a switch, jump in your boat, and gun the engine so you fly over a ramp.

Then you must drive the boat up a walkway — crashing through a skywalk — and maneuver your way through narrow canals, making it to the exit before the clock chimes 12 times. If you don't make it, the door closes and you have to try again.

Once you know what you are supposed to do, it is not that hard, but figuring this out was a nightmare. The only thing they forgot to do was make Lara hop on one foot while patting her belly.

Without some sort of strategy guide, only the strong will survive. The other thing that bothered me somewhat was the camera angles. This was a problem in the original and it is still a problem in this game. There were times where the camera was just not positioned correctly, so you couldn't tell where you were meant to jump. You did have a manual camera adjust, but it seemed like when the main camera angle was off, the manual adjust was not much help.

This seems to be a problem with lots of 3D-type games, and maybe I should just come to expect this as a side effect, but it still bothered me and it did affect my game on more than a few occasions. The last thing I want to say about the game may not be the game's fault at all.

I had played about 6 hours into the game and just found a new area. It was late, so I decided to save the game and start up the next day. I went to load my game and it said "load successful," but it did not bring me to my game. I checked the memory card and it showed a TRII file, but it would not load. There is always a chance that it is the memory card, but I have NEVER had a problem with any other games not saving data.

Needless to say, I was less than thrilled about having to start over from the beginning of the game. The moral of the story is that I would save to two different cards after I got deeper in the game. Nothing will piss you off more than playing for 16 hours and losing all your info. The best way to describe the graphics would be to say they have been stepped up a notch or two from the original.

The cave level looked a little cleaner, but the game really shines when you get into the cities and buildings. Lara looks awesome and I really enjoyed her lifelike animations. All in all, the graphics were impressive and at times incredible.

Tomb Raider II is definitely a great game, but it was just so tough in spots. I fear that many gamers will tire of getting stuck all the time and not want to continue. There is so much to see and do in the game that this is a shame. The switch flipping does get old, but the explorations and animations make up for it. Like the original, this sequel boasts impressive graphics, especially when playing with a 3D graphics accelerator card. There are 18 levels in all. Cut scenes are shown in between some of them, providing the player with information about the plot development.

Some of the cut scenes are shown in wide screen interlaced video format, while others are full screen 3D rendered in-game engine animation. You can easily tell the difference between them because in the latter the characters are much blocky than those in the interlaced video scenes.

The graphical look of Lara in this game has much improved over that in the original game. She now has a decently curved chest, rather than a pair of triangles. The range of motions available to control Lara is similar to before, but due to the enhanced graphics the resulting motions are much more realistic.

Aside from the more lifelike model, Lara now wears a ponytail that swings naturally in time with her body motion. She also sports an improved wardrobe, including a wetsuit, a leather flying jacket, and a snow gear. Unfortunately, when looking up close she is still very polygonal in aspect. All the levels are truly 3D; so sometimes when you are at an apparent dead end, the exit may actually just lie hidden in an unexpected direction.

The lighting effects are very good, and dark places are really dark. Sound effects are all well done. Often you are alerted to impending danger by an appropriate tune of music. I particularly like the sound effects in some of the sunken liner levels. The muffled sounds and the occasional clink of metal are well adapted to the eerie environment!

The installation is straightforward. Only minimal hard disk space about 1 MB is required. The levels and cut scenes are loaded directly from the CD. Game setup is also simple. A minor nag is that there are only 15 slots to save games. Each saved game has a level name and an order number for example, The Great Wall 15 , but the number only becomes visible once all slots have been filled and after you have restarted the game.

Despite the fact that the publisher has marketed the game as an action adventure, I do not consider this game nor any other of the games in this series as a true adventure game in the traditional sense of the genre.

The adventure component is made of a number of puzzles which have to be solved in order to complete each level. These mainly consist of switches or levers that have to be moved, sometimes in a specific order.



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